The Transaction Counter is a tool that helps League/Team Managers track the number and types of transactions in a league. The tool helps keep track of the following types of transactions:
Loss (Only in H2H leagues)
- Number of losses in the season
- This number is auto-generated by the system and cannot be adjusted
Trade
- The number of trades made by a certain team in the season
- This number is auto-generated by the system. LMs can adjust this number
- Team A trades with Team B. Both A and B will see their trade counters increase by 1
Offseason Acquisition
- Number of acquisitions (adds) made during the offseason
- This number is auto-generated by the system. LMs can adjust this number
- Team A adds a player prior to the draft and selects it as a Keeper; the Acquisition counter increases by 1
In-Season Acquisition
- Number of acquisitions (Adds) made AFTER the draft
- In Season Points/ROTO leagues, this value is generated by the system and cannot be adjusted
- In H2H leagues, the weekly value can be adjusted by LM
- Team D successfully made a claim and is awarded a player. The acquisition counter increases by 1
Drop
- Number of Drops made AFTER the draft
- This number is auto-generated by the system. LMs can adjust this number
- Team A drops a player who suffered a season-ending injury. The drop counter increases by 1
Activate
- Number of Activations from Bench spots to Active Lineup
- The system automatically calculates this amount. and can be adjusted by LM
- This increases every time you activate someone from the Bench to an active spot
Injured Reserve (IR / Injury List (IL)
- Number of times you utilize IR/IL spots
- The system automatically calculates this amount. and can be adjusted by LM
- Team D puts a player who's out for 3 weeks on IR/IL. The counter increases by 1. 3 weeks later, that player is replaced by another player who just got injured, the IR/IL counter increases by 1 again