Transaction counter is a tool that helps League/Team Managers keep track of the number and types transactions that happens in a league.
The tool helps keep track on the following types of transactions:
- Loss (Only in H2H leagues)
- Number of losses in the season
- This number is auto-generated by the system and cannot be adjusted. - Trade
- Number of trades made by a certain team in the season
- This number is auto-generated by the system. LMs have the ability to adjust this.
- Team A trades with Team B, both A and B will see their trade counter increases by 1. - Offseason Acquisition
- Number of acquisition (adds) made during the offseason.
- This number is auto-generated by the system. LMs have the ability to adjust this.
- Team A adds a player prior to draft and select it as Keeper, Acquisition counter increases by 1. - Inseason Acquisition
- Number of acquisition (Adds) made AFTER the draft.
- In Season Points/ROTO leagues, this value is generated by the system and cannot be adjusted.
- In H2H leagues, the weekly value can be adjusted by LM.
- Team D sucessfully made a claim and is awarded a player. Acquisition counter increases by 1. - Drop
- Number of Drops made AFTER the draft.
- This number is auto-generated by the system. LMs have the ability to adjust this.
- Team A drops a player that suffered season-ending injury. Drop counter increases by 1. - Activate
- Number of Activation from Bench spots to Active Lineup
- System automatically calculates this amount. and can be adjusted by LM.
- This increases every time you activate someone from the Bench to a Active spot. - IL
- Number of times you utilize IL spots
- System automatically calculates this amount. and can be adjusted by LM.
- Team D puts a player that's out for 3 week to IL. The counter increases by 1. 3 weeks later, that player is replaced by another player who just got injured, IL counter increases by 1 again.